The best computer games with an interesting and exciting storyline. The saddest moments in video games

Admit it, once or twice you shed a tear while playing games. It's okay, we're all adults here, so you can cry. This is a sign of maturity!

For years, developers have tried to create games that would touch the strings of the soul of all gamers. Some emotions, such as joy, fear, and anger, are fairly easy to evoke with the right combination of environments and characters. But you know that the one that made the player experience strong and prolonged sadness is considered good. Creating a game that "makes the player cry" is what developers have been trying to do for years.

Usually these attempts are terrible and insincere, but from time to time they are quite successful. We have collected games that have caused tears, sobs or outright sobs excitedly. So grab a box of tissues and get ready to let your emotions run wild. But be aware that you may stumble upon spoilers.

Returning home after studying abroad and expecting to be greeted by your parents and younger sister, you find that they have mysteriously disappeared. It's a little confusing, not to mention that a storm is raging outside and your beloved family home seems to have secret passages that your little sister happily made her own.

At first it may feel like you're being told a horror story, but the stories you uncover as you explore Gone Home are heartbreaking and sad. The wife is looking for an opportunity to deceive the estranged spouse (who is trying to come to terms with the fact that his science fiction may just be a pipe dream). Your father's hidden injuries are probably related to his being abused by his uncle.

But most of all, you will feel grief because your little sister seems to consider the breakup with her friend too serious to deal with. You read her diary entries and see how she loses her will to live - all this weighs heavily on you. The ending will undoubtedly make you cry, but there will be different reasons for everyone.

No Metal Gear game is life-affirming, but Metal Gear Solid 3 is the only one that ends with your character saluting and shedding stingy male tears over the grave of their mother/mentor/love interest. Creator Hideo Kojima raised questions of loyalty, nationality, and the futility of war in Metal Gear Solid 1 and 2, but decided to take it to the next level and in Snake Eater he began to bombard the protagonists with these questions.

These issues came up thanks to the game bosses - unlike Foxhound and Dead Cell in the previous two games, there was no need for the Cobra unit to kill Snake. They didn't try to take over the world or take revenge on the shady patriotic organization, they were just a bunch of old soldiers who were looking for someone worthy to end their fight. Why not get the glory with a tough win if your opponent wants to die, don't you think?

A character's motivation is usually pretty banal. Are you killing the bad guys who are trying to take over the world, or are you trying to get revenge or save someone. Things are not so simple in Shadow of the Colossus. Plot details slowly emerge throughout the game, showing a young man named Wander working with a dastardly deity to bring his beloved back to life. According to the god, this will be possible if Wander kills 16 colossi.

After a while, killing these mysterious titans starts to affect you. They don't touch anyone, they go about their business, and then your punk kid jumps on their back and hits them on the head until they die. They don't attack cities or kill people. They sleep as they have slept for thousands of years. Eventually, your search-and-destroy instincts subside, and you realize that Wander isn't such a good guy, not even a justified anti-hero. He is a heartbroken child who made a terrible choice, and now he must see it through to the end.

Brother and sister hide in a bomb shelter. You see the little handle pressing against the glass outside as the bombs fall. You hear one of the bombs crash onto the roof and wake up in the mysterious world of Silence. The beginning is very heartbreaking because you wouldn't be able to let that child into your sanctuary in this alternate dimension.

Small mention: in the previous game, if you were the ruler of Silence, it meant that you were close to death in the real world. So imagine the feeling of dread gradually taking over you when you realize that the younger sister looks like the Queen of Silence. As you progress, you must choose between your friends, leaving some behind, and even watch your trusty caterpillar pet sacrifice itself to save you. It's fucking awful.

And in the end, you must choose whether to stay in Silence with your brother but die in the real world, or kill the Queen of Silence to return to your bomb-ravaged city knowing that you can wake up next to your dead brother. It's not an easy choice, and no matter what decision you make, you'll shed a flood of tears (or at least a huge lump in your throat).

Marcus Fenix ​​is ​​not the most interesting protagonist. His partner Dominic Santiago, on the other hand, is much more curious. He's a complex character, with motives that go beyond "kill all those Locusts and maybe find out something about your father." You see, Dom is looking for his wife, Maria, who went missing on Invasion Day. Throughout the first game (and part of the second), Dom searches for information about Maria, occasionally getting a glimmer of hope by showing a photo of her to other survivors. And then…he finds her.

You might say that Gears of War is for fools. You can tell it's a dumb game with a terrible storyline. Say what you want, it doesn't matter. The moment when Dom finally finds Maria, who has turned into a tormented and empty shell, is so epic that we screamed. Dom's voice actor, Carlos Ferro, even acted out this scene with a motion-capture costume to make this moment of desperation come alive. And it was in Gears of War 2, so we were totally blown away.

Nintendo has given no explanation for the lack of a worldwide release of Mother 3, but we think we know why this game has never been officially translated into English: it's too sad. We assume that Nintendo simply had to abandon the translation after several months of work, because the translators simply could not see the text through tears. This is the most logical explanation.

Like Earthbound, the story is often chaotic, goofy, and fun. But it features a small town that is haunted by a series of unfortunate events: tragedy strikes a happy village, along with the narrator wondering if the town's inhabitants have experienced sadness before. If happy characters struggling with the deaths of their family members aren't enough to keep you slurring at the screen, then the last few minutes have the chance to completely destroy you.

Most zombie games prefer bloody upheaval over psychological hardship, but Telltale's The Walking Dead isn't the majority. The first season follows a man named Lee, a young girl named Clementine, and the (usually short-lived) survivors they meet as they try to escape the zombie apocalypse.

There are many stressful moments in the game, but small decisions leave their mark: how you justify your actions to Clementine. Each time Lee explains why he left one of the survivors to die, and then a small window pops up (“Clementine will remember this”), it shows how your choice shapes a person in their youth. Not the best feeling when the choice is to "live but hate yourself" or "die." Oh, is that all? Clementine isn't the only one who will remember this. Perhaps she will cry even less than we do.

Great if you haven't played Silent Hill: Shattered Memories. After all, the game was released primarily on the Wii, so it didn't generate as much buzz. However, if you missed it, then consider yourself missing the best Silent Hill in years. And at the same time, you missed the opportunity to sob excitedly. Because the game will make you cry as much as it will make you tremble with fear.

The funny thing is that you may not even understand why you are so sad until you get to the end of the game, but even that is not the most depressing. After all, when you go through the game and start remembering the events that happened, you will complete the puzzle to the end, and your world will fall apart. You remember the end of The Sixth Sense, right? It's something like that, however, you also discover that you were a terrible father.

In fact, death is not the worst thing in a video game, especially in an RPG. Heck, characters die in almost every battle and just come back to life thanks to the use of a cheap item. So death doesn't matter. Just pop the Phoenix Down in your mouth before rigor mortis kicks in and the heroes will be back on their feet in a few seconds.

People probably screamed when Iris died in Final Fantasy 7, but for some reason, she couldn't be resurrected. Perhaps Sephiroth's blade is too sharp or something. Whatever it was, she died and stayed dead. We couldn't believe our eyes. She'll be back later, right? Chrono is back in Chrono Trigger (unless you monster save him) so surely she couldn't die? Yes. But she died. And our hearts were broken.

Thousand-year-old Kaim suffers from amnesia. It seems like a lack of memories is a curse, but after playing Lost Odyssey for a few hours, we are convinced that Kaim is better off not remembering his past. Throughout the game, he will occasionally reminisce about the events of his life, which will be played on screen as short text stories with sound effects.

And these memories are truly terrifying. There are dozens of such forgotten memories, and we eventually had to stop reading them. Some talk about lost love, some about forgotten friends. Others are simply oppressive. And even if you avoid those catastrophically dark memories, the story itself is no less brutal. At one point, you help the children pick flowers for their sick mother, and then when you bring them to her, she dies and you stand there awkwardly, watching the children cry. Here's what's happening there.

Brothers: A Tale of Two Sons is the story of a teenage boy and his younger brother who embark on a journey through a fantasy world to find a cure for their sick father. Although, in fact, this story is about loss, overcoming and growing up. The game begins at the mother's grave of the boys - her death in the water, witnessed by the younger brother, happened because he could not swim. But this is only one of the few difficulties that the brothers must overcome together.

Together, they must step over obstacles and outwit enemies, and the player must guide the brothers along each of the controller buttons. This mechanic stops working in the bitter final scene, from detailed description which we will abstain. Suffice it to say that she made us tremble and… cry. Terribly hard.

Yes, yes, you are a mischievous child, and unexpectedly cause a disaster by playing with ancient artifacts. Yes, yes, it turns out that you are the chosen one and must save the world. Yes, yes, your adventure to save the Earth is inextricably linked to the destruction of your world and your identity. Wait, are you serious?

Terranigma looks like a garden-style SNES action RPG, but its story is unique and harrowing. The protagonist Ark must destroy everything he holds dear in his native underworld (even the girl he's in love with, damn it) in an attempt to bring the Earth back to life after an ancient rest. Halfway through, he learns that his entire life has been part of the evil being's grand plan. Maybe after his complete destruction, he will be reborn in the world he helped create? Or maybe it will just disappear into oblivion. Either way, Ark's life sucks.

Well, being anything other than the main character in a Halo game is deadly. Pretty much everyone the Master Chief interacts with ends up exploding or turning into creepy creatures. But Halo Reach really hit the jackpot by introducing a whole new squad of super soldiers and killing them one by one.

Of course, players who were familiar with Rich's history should have expected a happy ending. But seeing almost all of your friends die in front of you as humanity grapples with the real threat of extinction is terrifying, especially knowing this was Bungie's latest contribution to the Halo franchise. If it weren't for all the heavy talk of sacrifice and courage woven into the narrative, Reach might have been the saddest big-budget shooter ever made.

Like a sip of coffee after a lollipop, to The Moon is very bitter. The game tells the story of a dying man who hires a pair of doctors who can create artificial memories to grant his last wish: to go to the moon. The only problem is that he doesn't know why he wants to go there.

Then the doctors must rewind his memories in chronological order, in an attempt to discover the reason for his fascination with the Moon. As they explore, they will see moments of stupid joy and quiet sadness. There are no threats to the world here, just embarrassing setbacks or disappointments with your wife. Despite the 16-bit graphics and sci-fi premise, almost everything here is perfectly ordinary, but rewound and accompanied by a fading ECG sound so that your eyes are wet at the end.

Ten gaming moments that will shock you to tears.

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Now it is hardly possible to surprise anyone with the fact that games are far from always a parade of violence and cheerful shooting in different directions. In most of them there is some kind of, but drama. Sometimes games are so shocking that tears well up.

Funeral in Brother: A Tale of Two Sons

At first it seems that Brothers: A Tale of Two Sons is a game entirely about the relationship of two brothers. They help each other get out of a wide variety of troubles: two children make their way through the lands of ancient giants in order to find a cure for their father. The developers even push the players to this deceptive feeling - the game cannot be played on two controllers, and to enhance brotherly feelings, you can take a friend (or brother, if any) as partners and play together on one gamepad, because then you have to really cooperate, to solve puzzles.

And so, at the very end, the older brother is mortally wounded, and the game devilishly twists its own game mechanics. With the help of the same key, by pressing which we helped the brother climb onto the ledges, now we need to bury him. At first, the younger brother, not holding back tears, deliberately slowly walks towards the body. Then, just as slowly, he drags him into the grave he dug with his hands. After that, you need to throw the body of your brother with earth, but the developers painfully stretch this moment too - one click on the interaction button is not enough, because there are four heaps of earth. And now the child on the screen, sobbing, digs in the grave of his brother.

And if you play alone, controlling the actions of both brothers, then in this scene death is felt at a special level: the left hand, with which the player gave commands to his older brother throughout the game, now lies motionless.

And then it turns out that in fact Brothers: A Tale of Two Sons is not about that at all, in its center is the story of overcoming grief and gnawing guilt, when the nightmarish death of a loved one does not plunge into the depths of despair, but becomes an occasion to overcome oneself, to become better, albeit at this price. Here it is, catharsis.

Journey ending

Unlike Brothers: A Tale of Two Sons, with Journey everything is immediately clear - this is an experience game. The main character, a strange creature in a red hoodie with a cute face, goes to a huge luminous mountain. Why, why, from where - it's not really clear, and it doesn't matter at all. What matters is what comes next.

Therefore, Journey stands apart in our selection: the feeling of emptiness in the game is caused not by the dramatic deaths of characters or plot twists, but by the fact that it is finite, like everything in life.

Yes, you can replay it as many times as you like, but those first impressions of sliding on the sand in the halls flooded with the setting sun will no longer be achieved.

Death of Mordin in Mass Effect 3

The Mass Effect series of games can be scolded for a lot, but building relationships with partners is beyond praise. Each of them has their own secrets, which are gradually revealed through dialogues, notes and, of course, "friendship" missions. In this regard, Mordin Solus is one of the most developed characters in the Mass Effect universe, much more multifaceted than everyone's favorite turian and gun calibration fan Garrus Vakarian.

We meet Mordin in Mass Effect 2: he appears as a businesslike doctor from Omega, who can easily fend for himself. At that time, he is already suffering from the scars of the past and just wants to save the sick, but still joins Captain Shepard to fight the Collectors.

We gradually learn about Mordin's past: his key role in the development of the genophage modification, a highly morally questionable attempt to control the krogan population. According to the law of the genre, the past catches up with him in the form of a former student of Malon Heplorn, who, like Mordin, feels pangs of conscience from what they did on Tuchanka. But the methods he chose were not at all humane.

If Mordin survives the last mission of Mass Effect 2, then in the third part he will decide to correct the mistakes of the past and cure the krogan from the genophage. Of course, he will again join Shepard's team, where from time to time he will delight krogan Eve (and the player) with songs of his own composition and dream of a quiet life somewhere warm and sunny. Finally, a cure would be synthesized, but the salarian would have to sacrifice his life to spray it.

Of course, Mordin Solus is a typical character trying to right the wrongs of a dark past. However, despite some clichédness of his story, the player cannot help but feel sympathy for the scientist, he is written so well. Therefore, on the death stage of a salarian singing one of his songs, even the most severe players let out a tear.

The history of the von Everek family from The Witcher 3: Hearts of Stone

CD Projekt RED has managed to weave a lot of classic dark folklore motifs into this expansion's story, from making a deal with the devil, turning into a frog, and communicating with the ghosts of deceased relatives. But the line of the von Everek family dominates everything, and it is made in the best traditions of the Sapkowski universe.

At first, Olgierd von Everek gives the impression of a mannered bandit, but gradually the game reveals to us his simple and understandable backstory to everyone - he wanted to make sure that everything was fine with his family, albeit at the cost of a deal with the devil. The fall of the von Evereck family is executed quite ingeniously, especially the part in the "picture world". The narrative in it is decomposed into several parallel layers, and the player absorbs the details of the plot not only through the notes or words of the characters, but also through the environment, the appearance of opponents and battles with them. He himself participates in the restoration of fragments of the heroine's memory, creating some kind of connection, emotional involvement.

Therefore, at the end of this quest, it is so difficult to make a choice: leave the rose to the ghost of the girl so that she will continue to suffer in captivity of hopes and the past, or end her suffering by taking away the most valuable item for her. And that is why, when the witcher returns to Olgerd, he already appears as a multifaceted character, who is simply a human pity.

Mafia: The City of Lost Heaven ending

The plot of Mafia is, in fact, the story of the decisions of one person, who was in the wrong place at the wrong time. Initially, the main character is a simple taxi driver who is forced to seek protection from a mafia family. The criminal life gradually tightens it.

At first, Tommy likes everything. He makes friends - Paulie and Sam - money, a woman, acquaintances and even crumbs of power. What else does a person need? Only then it turns out that Tommy is still not suitable for this job - there is too much good left in him. These two parties, an ordinary taxi driver and a mafioso, are constantly fighting in it. The first releases Frank Coletti, the former consigliere of Don Salieri, and a prostitute, the second all the time wants more power and money and decides to rob a bank. Throughout the game, we see how the main character leans in one direction or the other, and in the end still chooses good - he makes a deal with the police.

But no one is let go of the mafia so easily. When the player is shown how the mustachioed and gray-haired Tommy is peacefully watering his lawn, he immediately understands that something is not right here. And indeed: “Mr. Salieri gives you a bow,” a shotgun shot and Thomas Angelo dies on the threshold of his own house. At least he was able to live in peace.

Death of Noble Squad members in Halo Reach

The secret of the sad atmosphere of the game is that from the very beginning it is known how everything will end. The Reach will be lost, the Covenant will win, and a war will begin in which the survival of mankind will be at stake. Throughout the game, the developers skillfully build the feeling of fighting with an enemy superior to you, and each death of members of the Noble squad only emphasizes this.

George dies heroically when one Covenant ship is blown up, after which a whole flotilla arrives in the orbit of the planet. Kat is killed by a sniper in the middle of a conversation. A mortally wounded Carter crashes his Pelican into the Scarab platform to give the remaining members of the squad a chance to survive. Emil, as if casually, from behind, kills Elite. And finally, our main character, Noble 6, decides to stay on the planet to share the fate of the rest of his squad. The scene is beautifully choreographed: the player looks at everything that happens through the torn off Spartan helmet. Only June survives to become a recruiter for a new round of the Spartan program.

The ending shows why the members of the Noble squad fought hopelessly and died inexorably. But not without bitterness, because they did not live only a week before the radical turning point in the war, which is described in the very first game of the series. Just a little was not enough.

Wolfenstein: The New Order ending

Wolfenstein: The New Order is a great and damn brutal shooter with a surprisingly solid storyline. BJ Blaskowitz methodically and purposefully destroyed enemies with two hands, periodically thinking about the hardships of war and its psychological consequences. He climbed the mountains of Nazi corpses to the main stronghold of evil, visiting Poland, London and even the moon. He ate mountains of dog food and destroyed the giant tripod that terrorized the captured Great Britain. I made my way to the final boss with my comrades. Defeated a machine with a piece of his friend's brain, begging for death. Destroyed the main villain in the exoskeleton, drawing energy for his shield from lightning.

And now the wounded Blaskowitz looks at the fleeing members of the resistance, who have to build a new world. It was thanks to his honed skills as an assassin that they had such a chance. But is there a place for him in the world where there will be no more war? Will he be able to live in peace with the girl Anya? The game tells us no.

In the end, BJ Blaskowitz is just a soldier, albeit an outstanding one, and it is on the bones of heroes that this new world will be built. Therefore, before giving the order to launch a nuclear charge and dooming himself to death, Blaskowitz reads a sonnet by Emma Lazarus, engraved on the pedestal of the Statue of Liberty.

Here, where the sun goes to the ocean,

A woman will rise, whose torch will illuminate

Path to freedom. Severe, but meek look,

Oh Mother of Exiles! The whole world is shining

That beacon; melted into mist

Before her lies a noisy harbor.

“To you, ancient lands,” she cries, silent

Lips not parted - to live in empty luxury,

And give me from the bottomless depths

Your outcasts, your downtrodden people,

Send me the outcasts, the homeless,

I will light a golden candle for them at the door!

Sonnet by Emma Lazarus

Translation by V. Korman

Who would have thought that the ending of a "meat" first-person shooter could even evoke such emotions.

Moment with notes in That Dragon, Cancer

It would be strange if the story of a family experiencing a fatal illness of their child did not appear here. At the same time, it describes real events from the life of a developer.

The feeling of the game is difficult to put into words: in order to understand why it takes the soul so much, it’s better to play it yourself. The key here is history: together with a sad and completely ordinary father, we go through all the stages of how death imperceptibly wedged in during life.

There are a lot of sad places in the game. This is the moment when the doctor talks about a terrible diagnosis, and the quarrels of the child's parents, filled with grief. Light moments interspersing them only enhance the impression. The moment where the father reads the notes of other people who have experienced loss or dying of cancer, we chose for the deadly cold that emanates from every word. Such that for a long time unsettles and causes the deepest sadness.

The plot in games is needed in order for the gameplay to capture the player. At the same time, if there are cartoons, series, books, then it should include characters from all series and books a little. Otherwise, fans may not like that the same characters and missions are constantly featured. The game will lose rating and audience.

If it is new, then it should contain a logical plot. The developers have to come up with a world for the toy, heroes whose development will include a deep storyline, otherwise the players will be very hard to get interested. Let's take a look at the best games with an interesting plot. So, let's start our top games with a story.

The best PC games with a good story

Metal Gear Solid

This series of games is considered most difficult and the most interesting of all. No wonder she is in the first place. The plot perfectly combines fantasy and realism. In each series, game templates borrowed from others are torn apart here. Metal Gear Solid became famous for its dramatic plot, film productions, and extraordinary characters.

It contains vampires, ghosts, and other evil spirits. Besides there are references to the war in Ossetia. Although Metal Gear Solid has some animeness, it still differs from everyone else in its diversity and eccentricity.

Witcher

The Witcher has become a truly cult game. CD Project has done a good job. Game series won thousands of awards, as well as the title of "Game of the Year". The Witcher contains an intriguing narrative, one of the best plots, a varied landscape where the character goes through missions one after another.

The Witcher is a thoughtful, interesting, thrilling game. Her features a comprehensive character development, various equipment. And the improved interface, the presence of unexpected side quests make The Witcher unforgettable.

Assassin's Creed

Assassin's Creed is a strong addictive toy. Particularly suitable for stealth lovers - for those who like to do everything quietly and imperceptibly. The plot allows you to quickly switch between the protagonists. GTA is famous for this approach, but more on that later. You can travel around the world in Assassin's Creed using carriages, in which the character for whom the player plays can ride as a driver or as a passenger.

Weapon There is a taste and color for any player. Here are brass knuckles, and revolvers, cane swords, kukri knives and much more. Of the minuses - no multiplayer mode in the Syndicate. This is done to make the map look "alive".

mass effect

Mass Effect brought the best sci-fi story ever. The universe is very well developed in it, the characters are bright and do not look like computer models at all. The scale is amazing and very similar to the scale of the Star Wars universe. The creators of The Witcher borrowed a lot from this game to develop videos.

Mass Effect is considered the best of all the games that existed before it and is worthy of being considered a classic of the genre. Among the features it is worth highlighting the possibility of transferring saves from part to part. In this case, all the current parameters of the main character will be transferred. Thus you can create a character in the first Mass Effect and play all parts with him, while not only the characteristics will be available in subsequent series, but also the perfect choice in the previous parts will affect the subsequent plot.

Half Life 2

In Half life 2, at that time, an unprecedented interaction level character with the outside world. Originally Half life 2 was supposed to be dark. But since almost half of the plot was leaked before the game was created, the developers had to change it. However, she got even better.

This is a first person shooter. A large number of weapons simply pleases the soul of the player. Various puzzles, in which the player uses a physics engine to solve. The plot is linear - the main character must save the captive Alex, but at the same time very thoughtful, deep and interesting.

Kingdom Come: Deliverance

Kingdom is a realistic role-playing universe in the action genre. The player is given a large open world. The action in Kingdom Cam takes place in the medieval years. The protagonist's parents are killed, and he goes to avenge them. In this game you have to pay special attention your hero, because clothes wear out, get dirty in dirt and blood, and the hero gets tired, requires food and drink, which you still have to get yourself or steal. Saving occurs only after sleep. You need to pump skills, as well as monitor relationships with other characters, since your every decision affects the passage. Realistic combat - shooting without a target, by eye, sword fights, like live.

bioshock

Bioshock is a hardcore shooter with a beautifully rendered huge world. It has multiplayer mode with three worlds, as well as an equally interesting single player game. A bunch of different, varying difficulty enemies. Autosave works. To fight the enemies here can be used both magic and conventional weapons. And those who like to explore every corner of the world, an exciting game generously rewards with coins or useful loot.

Planescape: Torment

PlaneScape Torment is focused on finding yourself here. Here, the emphasis is on communication with characters, storylines and atmosphere, and not on battles. Computer role-playing game. home goal of the game: find out the origin of the main character. The trick is that after each death, the hero forgets everything that happened to him, but constantly experiences deja vu.

Spec Ops: The Line

A great shooter that can be completed in one breath. But it also has moments in which you want to take a break to mourn, as the game is very conveys the mood. Developed in the action genre, from a third person. At first glance, an ordinary shooter in the Far East turns into an exploration of human nature and cruelty. High difficulty. There are flaws in outdated gaming process, which does not interfere with enjoying an indescribable atmosphere. There is multiplayer, but it is sharpened for a single mode.

Hellblade: Senua's Sacrifice

Helheim is made in the action-adventure genre. The plot begins with the main character goes to the underworld Helheim to bring his beloved back to life. But the way to him is overcome by other people's voices in her head, driving her crazy. At the same time, the gameplay is divided into two parts: puzzle solving and monotonous battles.

GTA 4

GTA 4 will send you into the world of gangster action. In addition, here any gamer can find a hobby to their liking. Someone will just explore neighborhoods cities, rob banks, and the other to help the NPCs. GTA 4 offers excellent detail cities, a chic soundtrack, excellent physics and unlimited possibilities. Chip in an ambiguous exciting story and scenario. And main feature that any action in this virtual world will respond in the future and return as a boomerang at the most inopportune moment, as in real life.

dragon age

Dragon Age is an adult world that will grab you and won't let you go until you make it to the end. A cool plot revolves around the Gray Wardens, who can turn anyone into a demon. Before you start, you must choose the race for which you will play. There are several of them - a man, a dwarf, an elf, and classes - a warrior, a robber or a magician.

The plot has a double bottom - all the actions taken may affect on the fate of your character in the future. You exterminate monsters, communicate, perform the tasks offered to you. Something similar to The Witcher. Dragon Age is quite difficult to master the first time. But if you start playing it, then it is worth the time spent.

Mafia 2

The first thing that catches your eye when you start playing Mafia 2 is smartly made cars. There is one trick - the player is required to collect a playboy magazine of those years in question.

Here it will not be possible to exist peacefully and spend time, as can be done in toys, where the character is an elf or a dwarf. The plot of the mafia makes you join it immediately and is full of violent emotions and unexpected turns. The cozy atmosphere of the mafia has to play it for hours, and excellent graphics only enhance this positive feature. The only problem in that, compared with the first part, nothing new has appeared in it.

The Last of Us

The last of Us is a world in which you need to stay alive. Fungus spores are destroying humanity, and now your character has to survive in this terrible world and restore faith in yourself to the remaining few people. However, the latter do not want this and try to survive as best they can.

The plot is quite logical and calm, without any ridiculous appearances of enemies, pathos or any omissions. The last of Us is for those who do not like shooters, but like to survive with improvised means. Here it is necessary look for supplies, weapons, first aid kits in order to survive. There are a lot of locations, and the character dies from just two shots. And then if you're lucky. Sometimes from one.

Everything that the character goes through, the gamer experiences with him, the plot is so realistic. It can definitely be advised for the passage of all gamers.

Fahrenheit

The plot here is linear, but there are several endings. All dialogues are built very interestingly and the illusion of non-linearity is created. If you want to play it, it would be better to sit down and not be distracted by anything else. are good written and thought out some of the storyline. Let's say the police arrived at the hotel for the main character. The screen is divided into three parts. On the first two, the main character and the police approaching his room. On the third is the priest who needs to be called. There is nowhere to run. The main character must run up to the phone, and you will already play as a priest and decide what to do. This is the feature of the game.

It is played even by those who do not like to complete quests.

Alan Wake

The story of a writer who gets lost inside his own novel in search of his wife. He lost her when he went on vacation with her to the lake. This is a deep plot around which events will develop.

The character each part learns to handle new types of weapons. Alan Wake presented to gamers very competently, even though it has only three locations. They need to be studied by the player inside and out. This is a shooter with a lot of zombies, despite this it is attractive in its own way.

heavy rain

This is a quest with a completely non-linear plot. The quest features a maniac, a kidnapped boy and many people. They are all trying to find the kidnapped boy. Depends on the player people's actions and the course of the game, respectively. A great plot is like a theater in which a long performance is staged. The ending is entirely up to you.

Heavy Rain will delight you with beauty and technology, as well as well-drawn characters. The trick is that it is oversaturated with details, but this makes it even more tempting, causing a desire to go through it to the end.

The Walking Dead 2

The walking Dead immediately throws you into a rainy day for the heroes. For in the first minutes the main characters die, for whom, it would seem, they should have played. A whole streak of failures begins. Here you can get one of several endings. The authors decided not to repeat themselves, as in the first part, and wrote the second completely new scenario.

The trick is that the heroes at the moment look like petty and miserable people, but from that they attract even more. The only downside is the rendering. The faces look like stone, although there is a place for a tearful ending in the game.

Fallout

The positive side of FallOut is that the player in any part of the series can influence the world, each subsequent part of the toy makes references to past episodes. Its plot develops in a post-apocalyptic world, where the main character is entrusted with a great mission to save humanity. Fights take place in the first two episodes in turn-based mode, in 3 and 4 there is already real time. As in any toy about the post-apocalypse, you have to fight against the monsters that have appeared.

The FallOut role-playing system, quests and choices that are given to players all have a positive impact on the gamer. As well as high-quality music and a beautiful soundtrack for the game will not leave anyone indifferent.

Dark Souls

Dark Souls is hardcore. The trick is that it forces the player to bang his head against the keyboard when the character he is playing as dies of one death or another. And there are a lot of deaths in it, in different shapes and sizes. Here he will have to move along the storyline himself and find the locations that are needed for the character, instead of already placed clues, as in other games.

At first, the plot is slurred and confusing, but then it makes sense. The player has freedom of action. Dying, the player is given the opportunity to continue to see the location. Another of the chips is a variety of bosses and an atmospheric world.

The most important thing that attracts people to games is, of course, an interesting plot. And sometimes you just want so that thanks to a well-thought-out plot and well-chosen characters, you can worry and even cry. It is about such games that will be discussed in this top. I tried to pick the most interesting games, with an exciting storyline and touching moments from which you will probably want to cry. (My personal opinion and it may not be yours.)

Fifth place: Life Is Strange

Oh, and a funny student life: fun, study, good friends, malicious enemies. It is about all these things that we are told by the most wonderful game in the genre of interactive cinema - Life Is Strange. We play as the main character of the game - Max Caulfield, who is studying photography at the prestigious Blackwell Academy in her hometown of Arcadia Bay. But at some point, her head is visited by knowledge (similar to a dream) about an impending cataclysm that will wipe the entire town and its inhabitants from the face of the Earth. Waking up, Max finds herself in a lesson where she is asked some questions and informed that she was the only one who did not submit a photo to the competition. Later, the lesson ends, and our heroine goes to the toilet to wash, and already there, in the toilet, the main plot of the plot begins. Following the butterfly and turning around the corner of the stall, she notices that a guy entered the toilet, followed by a girl who were arguing loudly, and the guy, drawing a gun, killed the girl. Here, our Max managed to prevent the tragedy by rewinding time with a movement of the hand (the main feature of the gameplay is to rewind time). I will not tell you about the most touching moments of the game, as it will be a spoiler, but know that there are a lot of them. The game is made at a high level, and that is why it deserves the fifth place in our top.

Fourth place: Ori and the Blind Forest

An incredibly beautiful and wonderfully fantastic platformer that will tell us about the life path of baby Ori. The plot tells us about a fantastic magical forest in which a large number of incredible creatures live. Ori is the guardian spirit of the forest, which was miraculously thrown far from home. He was found by an incredibly kind and sweet creature named Naru, this likeness of a bear became native to Ori and replaced his family. So they lived together, until the moment when the dark spirit Kuro stole the vital energy of the "Life" tree, from which the forest began to rapidly rot, overgrow with thorns and devastate. After which Naru died, and Ori continued his journey. Soon, when his life path came to an end, and he fell to the ground, he was resurrected by a nearby "Spirits" tree. Later, Ori meets the forest spirit Sein, who knows how to fix the situation in the forest, and Ori goes on a magnificent journey with him in order to help the forest. The game is incredibly interesting, beautiful, it has wonderful music and a lot of touching moments. That is why Ori and the Blind Forest is in fourth place in our top games that make you want to cry.

3rd place: Walking Dead

The world is full of zombies, dangers, unfriendly people... And you are in this world. This is the beginning of an exciting interactive series from Telltale Games. In the first part of the game, we have to play as a prisoner guy named Lee, who, at the time the epidemic began, was going to court. But during the trip, an accident occurred, after which he met the second main character of the game, a little girl named Clementine, who was left alone in this cruel world. And now our heroes have a task to survive and reach a place where our heroes can exist in peace. As the game progresses, our heroes meet new characters with whom they will have to interact and survive together. I must say right away that events will unfold rapidly, in the spirit of the works of J. Martin. A unique and original plot, memorable characters - all this makes the Walking Dead game great and clearly deserves the third place in our top.

Runner-up: The Last of Us

A calm, quiet evening, nothing foreshadowed trouble, when suddenly explosions began to occur throughout the city, and biological weapons created from mushroom spores were sprayed into the atmosphere. The main character named Joel had a very hard time in life, he lost his wife, and soon, at the time of the onset of infection, the military killed his daughter as well. When everything calmed down, Joel became a smuggler and met an incredibly brave and cheerful girl named Ellie. This teenage girl holds the key to finding a vaccine for a fungal infection. They are waiting for incredible adventures filled with beautiful battles and dramatic moments. Thanks to its plot and dramatic inserts, The Last of Us is worthy of the second place in our top.

First Place: Valiant Hearts: The Great War

World War I, what do you know about it from history lessons?! And in this game they show what is really happening at that difficult time, those moments of experience, those emotions that covered people with their heads during certain events. Our story will begin with a character named Emil. He, following his son-in-law, went to war in order to save him from adversity. As the game progresses, we will be introduced to a variety of characters: Emile Chayon, Carl, Walt, "Lucky" Freddie, Anna. Feeling all these heroes during the game, you begin to empathize with them and understand their actions. But the most touching moment in this game is, of course, the finale (I won’t talk about it, so as not to spoil it). For all its plot and touching ending, the game deservedly gets its first place. Among all the games listed, it is this one that is recommended for immediate passage (which, by the way, can be viewed

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